fisckii Posted January 9, 2022 Share Posted January 9, 2022 You will need; Two fading door props stacked back-to-back Wire constant value set to a value of 1 (Input, Output) *1 is the value of the window duration, this can be set to any length, but the Orbital minimum is 1 second Wire Gate; Delay (Found under Gates > Time > Delay) Damager Detector (Detection) Below is a video demonstration; If it is hard to follow, refer to the instructions below. Using your wire tool, connect; Delay inputs; Clk -> Damage Detector (Clk) Delay -> Constant Value Damage Detector inputs; On -> Constant Value Entity [ENTITY] -> Fade (Do this to ONLY the window you will be using to shoot through) Reset -> Delay (Out) Fading Windows; Fade -> Damage (Damage Detector) Do the above step to both fading windows. If you've followed these steps correctly, test to see that you should have a fading window that opens when damaged. >> BIG Credits to Arily Dumb Person for the amazing tutorial << 3 Quote Link to comment Share on other sites More sharing options...
Unboltedglobe Posted January 9, 2022 Share Posted January 9, 2022 Time to use this next time I am on and make my first wire mod thing Quote Link to comment Share on other sites More sharing options...
thyking Posted April 19, 2022 Share Posted April 19, 2022 I tried to do this and I somehow fucked it up Quote Link to comment Share on other sites More sharing options...
Morgana Posted April 19, 2022 Share Posted April 19, 2022 Quote Link to comment Share on other sites More sharing options...
Arily Posted April 19, 2022 Share Posted April 19, 2022 I tried to do this and I somehow fucked it up skill issue i assume you already have but try the manual steps below the video if it is too fast Quote Link to comment Share on other sites More sharing options...
thyking Posted April 19, 2022 Share Posted April 19, 2022 skill issue i assume you already have but try the manual steps below the video if it is too fast I got it second try 1 Quote Link to comment Share on other sites More sharing options...
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