You will need;
Using your wire tool, connect;
Delay inputs;
- Two fading door props stacked back-to-back
- Wire constant value set to a value of 1 (Input, Output)
- Wire Gate; Delay (Found under Gates > Time > Delay)
- Damager Detector (Detection)
Using your wire tool, connect;
Delay inputs;
- Clk -> Damage Detector (Clk)
- Delay -> Constant Value
- On -> Constant Value
- Entity [ENTITY] -> Fade (Do this to ONLY the window you will be using to shoot through)
- Reset -> Delay (Out)
- Fade -> Damage (Damage Detector)
- Do the above step to both fading windows.
- If you've followed these steps correctly, test to see that you should have a fading window that opens when damaged.
>> BIG Credits to Arily Dumb Person for the amazing tutorial <<