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Minor tweaks for Weed Growers.


Toxicity

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What category does this suggestion apply to?: Addons (change to existing; Zeros WeedFarm)

 

Details/Information about your suggestion:

  • Make weed jars collide with props: Suggesting this so that weed jars can be placed, for example, in wall-mounted safes, on shelves/tables, etc, without them falling through to the ground (and in some cases being stuck inside another player's prop such as a crate).
    I understand that this can expose a potential issue where bad physics can cause a server crash, or that it may result in the undesirable behaviour of weedjars combining; not much can be done about the former but the latter can be corrected with further tweaks to ZWF.
     
     
  • Allow the pocketing of weed jars: At the moment, the only way to transport jars is one at a time using the gravgun. This is quite tedious and high risk when it comes to transporting jars from a grow area to a kitchen (for making baked goods, for example) or selling whole jars of weed to those who might like a stash of weed for use with bongs.
     
     
  • Allow the pocketing of joints: Similarly to the above, transporting joints is less than ideal currently because at most you can carry 2 at a time (1 in your weapons inv and one via grav gun). If nothing else, it makes very little sense that one can carry only 1 joint (weapon inv) but can literally stack hundreds of weapons in their pocket via shipments... even from a balance point of view, it's not like joints are dangerous weapons or worth anywhere near as much money.

How do you think this will benefit the server?: Quality of life/rp improvements for weed growers who are inclined to do more than just sell palettes to the NPC.

 

Links: N/A

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+1 The last two options you suggested for weed growers would be great for the server as people playing as glorified gardeners don't just have to sell to the NPC as these changes make it much easier to go around and sell to other players creating a whole new playstyle of glorified gardener that encourages roleplay.
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+1 The last two options you suggested for weed growers would be great for the server as people playing as glorified gardeners don't just have to sell to the NPC as these changes make it much easier to go around and sell to other players creating a whole new playstyle of glorified gardener that encourages roleplay.

im going to be agreeing with ivan it would be much better and easy for new darkrp players aswell.

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