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How do I have wiremod be able to detect what weapon shipment is placed?


Kaboski

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I'm attempting to figure out how to utilise wiremod to automatically identify what weapon shipment has been put, as indicated in the badly phrased title. I've tried using the entity name in a target finder, but it's not working. The objective of the auto detector is so that I may have an auto sorter for my gun store. Instead of me physically dropping shipments down, I'll be able to just drop them into a slide, where the detector will recognise what weapon it is and open a fading door for the weapon to drop down into.

 

Thanks for any help/suggestions that you may be able to provide/

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Update: I realised I used the model name instead of an entity name because of a prior comment to a topic by Ivan. I'm still trying to figure out how to use a target finder with the spawned shipment at the front to get the entity names. Any guidance with the format for entity names would be much appreciated.

 

Closed: I worked it out

Edited by Kaboski
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