OFFICIAL DarkRP Server Rules

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Orbital Servers

Staff member


General Server Rules

  • Do not impersonate users or staff members of the server.
  • Do not attempt to harm the server in any way shape or form.
  • Do not steal during a roleplay transaction. This includes when purchasing weapons, shipments, knives or anything that involves monetary value.
  • Do not harass, grief or annoy other players of the community.
  • Racism, Homophobia and Sexism will not be tolerated in any means, this will be dealt accordingly with the harshness of the situation.
  • Encouragement of suicidal/self harm will not be tolerated. This will be dealt with quite harshly due to the severity of the topic.
  • Using any form of communication to repeatedly say something is not tolerated (Spam).
  • Do not prop minge. This includes prop climbing, trapping players in props, placing props in public areas and spamming props.
  • Do not scam other players.
  • Cheating in any form is prohibited, this includes scripts or exploiting server plugins.
  • Do not post links on the server unless associated with Orbital Servers or Steam.
  • Do not DDoS the server and or threaten to DDoS members of the community. This will not be tolerated whatsoever and will result in a permanent ban from the Orbital Servers community.
  • Ban evading will result in a permanent ban.
  • Finding/Exploiting loop holes in the rules is strictly prohibited

Building and Basing

General Building Rules

  • Do not build on the public streets. (Certain Job Roles allow building on streets)
  • You cannot have a “Building” sign and a “KOS” sign on your building at the same time. “KOS” signs indicate that you are participating in roleplay.
  • Text screens that are placed down must have a minimum size of 40 and a maximum size of 70.
  • You may not own multiple bases at a time. One base per person is the limit.
  • You may not build above or block NPC's in any way, this includes building near it to restrict movement, building above it to limit your risk of selling it.
  • Do not build inside of buildings that you do not own.
  • You are not allowed to build inside of the spawn zone.
  • Unrealistic base designs are not tolerated. (Sky bases, Hanging side bases etc)
  • Do not block clear pathways or key routes of the map completely. (This does not account for Police Weapon Checkpoints).
  • Bases that require crouching or jumping are disallowed. Anything that slows down or affects a player's movement is not allowed. (No fading door traps, parkour entries, fading door bridges or kill boxes, zig-zag hallways etc).
  • Do not create tiny cracks in your base that raiders cannot see (such as head shot and foot shot traps). You must be able to see the raiders neck and torso.
  • No disorienting materials or props that will confuse players throughout the entirety of a base (pure black and invisible props are not allowed).
  • No hidden no-collide entrances. If you have a no-collide entrance, it must be clearly distinguishable. This is possible by changing the material or colour different to other surrounding props.
  • Base walkways/tunnels must fit two players in width at all times. There are no exceptions to this.
  • No one-way shooting fences (raiders must be able to see who is shooting them), one-way props that you do not shoot through are allowed.
  • No using no-collided props/windows which you walk through to shoot out.
  • You may have 2 fading doors for entry and 3 fading doors to protect your entities for your base.
  • Any fading prop that you can fit through is determined as an entry door.
  • You may not destroy your valuables in a raid whatsoever. Leaving then rejoining within 20 minutes of the raid is considered FailRP.
  • Bases must not be placed underwater.
  • Printers / valuables must not be hidden in obscure, hidden or difficult to reach places, they must appropriately be placed inside a base.
  • Props are not able to be placed on or above roads.


  • Fading door windows must stay open for a minimum of one second.
  • Windows have a minimum length and width of 2x3.
  • You may not have a one-way fading door window.

KOS Signs

  • “KOS” signs only apply to interiors. This means you may only kill someone who is inside of your base if you have a “KOS” sign on the exterior of your base.
  • No “KOS” signs on public property, sidewalks or anywhere that affects the roleplay of other jobs (Example: a “KOS” sign blocking off a hobo dumpster).
  • "KOS" Signs are required by everyone to be-able to KOS in an interior.
  • Do not have ridiculous and over-exaggerated “KOS” signs that cover a large amount of your base.
  • You may kill someone that has previously walked into your base within 5 seconds. However, if you lose sight of that person, you are no longer allowed to KOS them.
  • You must have a “KOS” sign clearly displayed at any entrances of your base.
  • Do not make your “KOS” sign hidden in any shape or form. This includes making it invisible or blending it in with materials.

Building Signs

  • Do not interfere with people that have a "Building" sign. This includes raiding, completing hits and anything of the sort.
  • People that have a “Building” sign are considered Out-Of-Character (OOC).
  • If you have a “Building” sign, you must not have any valuables inside. This includes any entities as you are not participating in roleplay.
  • Report players who have valuables with a “Building” sign to a staff member. If no staff members are currently available, you may ignore their “Building” sign and interfere.

Mega Bases

  • Your base should not block direct pathways or roadways.
  • Any ridiculous and over sized bases are disallowed. Any questions inquiring about base sizes should be asked to a staff member.


  • Do not abuse the fading door tool (using your set keybind to constantly open and close a fading door). This is considered Fading Door Abuse (FDA) and is a punishable offence. Using your set fading door keybinds during an RP situation will not be tolerated.
  • Keypads must be connected to any and all working fading doors within a base.
  • Keypads must have a minimum hold length of 6 seconds for fading doors.
  • Keypads must be easily accessible without causing the raider to redirect their movement in ways such as crouching or jumping.
  • You may not build in a base if you do not own all of the exterior doors.
  • All raiders must have the option to lockpick and keypad crack fading doors. You must not use props in a way that blocks the lockpick and forces raiders to use keypad crackers vice versa.
  • KOS baiting is not allowed e.g. Leaving your doors open for people to walk in so you can kill them.

Gambling Machines

  • Gambling machines are not allowed to automatically collect winnings.
  • Gambling machines must be able to be raided.

Roleplay Rules

Default Laws

  • Murder and Assault is illegal (Always).
  • Breaking and entering is illegal (Always).
  • Owning a small one-handed weapon (1h pistol, melee weapon,etc) is legal (Always).
  • Two handed weapons are illegal (unless you own a gun license).
  • Sharing and distributing Black Market weapons is illegal unless stated otherwise.
  • Firing a weapon in a public area is illegal.
  • Open-carry is illegal.
  • Drugs are illegal.
  • Money Printers are illegal unless stored in PD or Bank Vault.
  • Prostitution is illegal.

General Roleplay Rules

  • Do not roleplay in spawn. (e.g Mugging, Completing hits, etc)
  • You may base near NPC's as long as it doesn't restrict access to the NPC.
  • Do not run into spawn to avoid an RP situation.
  • Do not body block or door spam. (Spamming your keybind on a door which abuses the door movement and or standing in the way of something to affect a roleplay situation).
  • Do not kill yourself to avoid an RP situation.
  • Advertisements may only be used for RP reasons.
  • Adverts must be coherent.
  • Playing music through your microphone is allowed within your own property, out on the streets it is considered Micspamming.

RDM (Random Death Match)

  • Killing someone without valid RP reason is not allowed.
  • Disrespect, mic spam, or anything that would not result in damage being taken are not an RP reason to kill someone.
  • Protecting someone who is not in a roleplay relation with you is not an RP reason to kill someone.

NLR (New Life Rule)

  • You may not return to the scene of your death immediately and must wait the 5 minute cooldown period.
  • If you die defending a base during a raid, you must not return until the raiding party has finished and left the base.
  • After you die, you forget all about your past, meaning you are living a new life (New Life Rule).


  • Metagaming is the use of information in which your roleplay character would not have known. (For example, using gathered OOC information for purposes of RP)
  • Use of OOC or PM to affect the given RP situation you or others are related in.
  • Identifying and discriminating against a players job (Excluding anyone with a valid uniform such as the police, crips and bloods).


  • When initiating FearRP, you must point your weapon at the victim for FearRP to apply. (Both guns and melee weapons apply for FearRP)
  • You must value your life and not try to evade a person who's pointing the gun at you, or perform any other actions which would not be normal.
  • When under FearRP, you must follow the attacker's orders. (If you get killed for not follow the reasonable orders this is not RDM)
  • When under FearRP, you may not draw out any weapons on your attacker unless they turn away first.
  • When initiating FearRP, please be reasonable with what you request of the victim.
  • Ordering the victim to drop weapons or the contents of their inventory is not permitted.
  • Ordering the victim to unlock their base in order for you to steal items is not permitted
  • If you turn away from the victim at any point will not be considered FailRP if he draws a gun and kills you
  • FearRP does not apply to law enforcement roles or the Terrorist.
  • Police tasers do not apply FearRP as they are non-lethal.


  • You cannot raid someone who has a building sign. If they have valuables, call an admin. If no admins are present, you may proceed with the raid.
  • Once a raid is complete, you must leave the raid-site immediately.
  • To start a raid, look at the door and click F8 or type /startraid.
  • Killing before starting a raid is considered RDM.
  • You cannot start a raid, kill the owner and then stop the raid. You must make an attempt of completing a raid once started.
  • You must wait 15 minutes before raiding the same person again.
  • During a PD raid, normal police officers (Undercover Cop, Police Officer & Commissioner) can return an infinite amount of times.
  • You may not raid a base using keypad codes. This is considered FailRP.
  • You cannot steal job-related entities, but you may destroy them.
  • Raiders must yell counter / assist if they are raiding a base after someone else has already started a raid on it.

Yell Rules

  • Yelling is considered evidence in admin situations that you did warn a player to do something. Some examples include;
- Tell a player to move along.
- Tell a player to put his weapon away.
- Invoke FearRP
- Mug

  • If a player fails to follow a /yell, you may kill/arrest them after 5 seconds.
  • After using /y, you may use your microphone to continue warning the player.
  • Reasons for using /y is under staff discretion, any unrealistic /y's will be ignored and punished for FailRP.

Roleplay Demotions

  • When casting a demotion, discuss in advert first on why you are giving the demotion and if no objections are raised you may issue the demotion.
  • Do not demote players for rule breaking issues. If a rule is broken, this must be reported to a Staff Member to be dealt with.
  • If you are found abusing the demotion system such as giving out invalid demotions, a fair punishment will be handed out.

Roleplay Relations

  • You cannot protect someone without having roleplay relations (e.g Police helping a Thug)
  • Roleplay relation occurs when playing the same or similar job roles (e.g Thief, Thugs and other sectioned roles). RP relation is also valid if hired under another job role (e.g Hacker contracted under a Thief).
  • Roleplay relation is also valid if in the same Organization / Gang and playing similar job roles (e.g Raiding roles such as Thieves and Thugs).

Gang Wars

  • To initiate a Gang War, Gang leaders must write an /advert making a clear statement on their intentions of a Gang War. (e.g /advert “Gang War? Accept or decline?”)
  • Once a Gang War has been initiated, any gang member is eligible for KOS.
  • Gang wars can last up to 10 minutes, if a leader wishes to end early, they must /advert "Crips Surrender" or "Bloods Surrender".
  • There is a 25 minute cooldown between gang wars.
  • Do not fight where there are large numbers of pedestrians. You want to keep crossfire to a minimum.

Gang Territory

  • To establish gang territory as Bloods, Crips or Gangsters, you must have atleast 4 people including the leader.
  • Gang Territory must be exclusive to one portion of the map (Farmhouse, Industrial, Residential or Beach). It cannot cover more then one portion ex. Farmhouse and Industrial.
  • When establishing gang territory, ensure it does not block one of the spawn tunnels completely, spawn tunnels must be the main entrance.
  • Gang Territories are allowed to have KOS signs regarding rival gang members, police or weapons out etc. You cannot KOS everyone inside of your territory.
  • You are not allowed to have fading doors for the entrance to your gang territory. You are allowed to impede movement suchas a zig zag entrance. Forcing crouching or jumping is prohibited.
  • Only gangs are allowed to build on/above roads and this must be done to establish a checkpoint / blocked off road.


  • You must only mug someone who is participating in roleplay. If someone has a building sign, you cannot interfere.
  • You must only mug as a Criminal Role.
  • You have to have a lethal weapon out to mug.
  • You have to use /y for a valid mugging.
  • Maximum amount of money you may ask for is $2,000.
  • Mugging cooldown is 5 minutes for any person.
  • You may only mug the same person every 15 minutes.
  • You may kill the victim if they haven’t dropped their money after 10 seconds or if they have ran away / refused.
  • You must not mug whilst there are more than 3 people witnessing.
  • Minimum time before you can shoot someone during a mugging is 10 seconds.

Job Related Rules

Free Runner

  • You're allowed to raid.
  • You cannot mug.
  • You can own printers.
  • You can use weapons (Guns and Melee)
  • Free runners may only raid and base with other free runners.
  • Free runners cannot hire contractors.
  • You're allowed to bunnyhop (Provided you aren't scripting).


  • You're not allowed to raid or assist people.
  • Medics must provide service to the public and not a specific person.
  • Medics can make a store but not a personal base.
  • Medics may own printers in their store.
  • Medics can only make a store with other Medics and Security Guards.

Night Club Manager

  • You cannot raid or mug.
  • You can own printers.
  • You can hire contractors such as Security Guard & Mercenary.
  • You can only have your night club equipment inside of your base.
  • You must not spawn night club entities in the public (Police Department, Sidewalk).
  • You can charge players for an amount no more than 1000$ to enter your Night Club.

Pimp & Prostitutes
  • Pimps hold authority over prostitutes similar to commissioners over officers.
  • Pimps may hold Strip clubs and make prostitutes work under their orders.
  • Prostitutes are not completely leashed, but being their source of income they need to follow the Pimps orders


  • You may be hired by criminals to assist in raids.
  • You must only base with your employer.
  • You cannot raid by yourself, only when hired.
  • When hired, Hackers are instinctively RP related to the employee.

Battle Medic
  • Battle Medics are only able to assist in raids (not start them). Battle Medics can only work with criminals.
  • Battle medics are unable to own a base, but they can be hired to protect other criminals bases.

Bank and Banker
  • You must base only inside of the bank.
  • Only bankers and government hired classes can build in the bank. This includes role-play structures and defenses.
  • You may only have 2 fading doors for bank entry only, you may not have any fading doors for entities such as weapons or printers.
  • Printers must be stored in the bank vault.
  • Within the bank, printers and weapons can be legally stored.
  • Bankers are only allowed to hire security guards and PMC to guard the bank.
  • You may not withhold the printer or its money from a client.
  • You may not destroy a client's printer without consent from the client or without a valid RP reason.

Government Officials (Police)

Police Rules

  • PD members must always remain respectful to the Public. Do not harass anyone by any means.
  • Always follow everything mentioned on #police-information & #police-rules in PD Discord.
  • Do not encourage/promote any criminal behaviour by any means.
  • You may not release prisoners from cells by any means. They can only be released by being bailed.
  • Leave all Doors in the PD locked except the front door as it should be accessible to the public at any time.
  • You can have a checkpoint outside of PD with Metal Detectors on both entrance and exit. Not only that, you can make a Government only entrance on both sides of the checkpoint. You can also place Metal Detectors in PD Lobby.
  • Do not pocket illegal items (Black Market weaponry & Drugs). All weapons obtained from raids must be placed in the Armory. You may carry them back using your pocket.
  • Fading Doors and Keypads are not allowed in PD unless used to protect valuables.
  • Government Officials are allowed to store printers in PD Armory only.
  • You may not auto-collect printers as a Government Official.
  • Always try to consider non lethal options on unarmed citizens. Only use lethal as a last resort if the person is failing to listen to instructions or trying to endanger the lives of others.
  • Always enforce the laws based on the laws placed on that time as well as Default laws.
  • You cannot enter someone's property except certain circumstances such as Warrants, Arrests, Lethal Force and Undercover Disguise missions. This does not stop you from entering public premises such as Gun stores, Casinos etc.
  • Only open carry a weapon when feeling threatened or in danger.
  • You can have signs on PD such as "AOS past Reception gate".
  • You cannot call for backup when being kidnapped as it is not realistic. Not following this rule counts as FailRP.
  • Police Officer, Undercover Cop and Commissioner can break NLR unlimited times during PD raid ONLY. However, all SWAT members will have to wait for the raid to stop.
  • You must not KOS every person that is inside a premise. Only kill people who are actively shooting. You may detain the others or tell them to leave.
  • You must always value hostage’s life and come up with the best resort.
  • A warrant stays active for 5 minutes. If needed to extend or stuck inside the base, you can warrant again.
  • You must warn one handed open carry (melee and pistols). However, you must AOS two handed open carry.
  • You must always tase criminals if they are not engaging in any combat (eg. Picklocking, holstering their weapon etc).
  • You must be aware that you can be killed if you try to fire your taser at someone.
  • You cannot initiate FearRP with Taser.
  • You must always fully arrest, and not leave anyone in cuffs stranded.
  • You must always handcuff visitors to escort them inside PD. You can also confiscate weapons if necessary.
  • You must not tase someone who is in active combat (Melee combats are exempted).
  • Government officers must use /want to make people wanted if they are not in the vicinity of a possible taser and arrest.
Weapon Dealers (Black Market Dealer & Gun Dealer)
  • You may only base by yourself or with hired classes. (For example: BMD cannot base with other BMD’s).
  • You can not scam the public whatsoever.
  • You can not refuse to sell to the public whatsoever.
  • Black Market dealers may only base with Battle Medics or Mercenaries (3 Max).
  • Do not self supply (switching to the class only to supply items for yourself or your friends).
  • Gun Dealers may only base with Security Guards (3 Max).
  • Raiding as a Weapon Dealer is not allowed.
  • All Weapon Dealer vendors must be made available to the public.
  • Do not KOS inside of a gun store as it is a public area.

Drug Manufacturers (Weed, Coke, Meth)
  • You cannot raid as a Drug Manufacturer.
  • You may only base with other Drug Manufacturers and with hired classes.
  • You cannot mug as a Drug Manufacturer.
  • Meth Tents must be placed in a building that you own.
  • Ventilation tubes cannot be abused to kill or damage players, it is encouraged you place the tubes in a place where it cannot harm players.

Contract Killers (Assassin & Hitman)

  • Assassins may raid to kill a hit but you are not allowed to steal any valuables.
  • You cannot mug as a Contract Killer.
  • You cannot complete your own placed hit. (Example: Setting a hit on someone as a Citizen and changing jobs to Hitman to complete).
  • New Life Rule still applies when victim dies by a hit (It is to make a fair system with the NLR).
  • You cannot do hits by people giving you money directly. They must use /hit (name) (amount) to make a hit.
  • Hitmen/Assassins are not permitted to base with other players (A solo base by yourself is fine).
  • You may only assist/counter a raid if target is involved.

Criminal Roles

Thief, Pro Thief, Thug

  • You may only base with other Criminal Roles or with hirable jobs.
  • You may base with 4 other Criminal Roles (not including hirable jobs).
  • You may mug as a Criminal Role.
  • As a Thug, you must not fist whore. This means that you cannot go around punching people randomly without an RP reason.

Crips and Bloods

  • You may only base with your represented gang.
  • You must follow the orders of, and base with your Gang Leader. If there are no current Gang Leaders active, you must base with other gang members.
  • You may perform illegal activities. (raids, mugging, own printers, etc)
  • You cannot mug or raid without your gang leader.
  • Crip and Blood gang members must have two gang members in order to raid.


  • You may only base with your represented gang.
  • You must follow the orders of, and base with your Gang Leader. If there are no current Gang Leaders active, you must base with other gang members.
  • You may perform illegal activities. (raids, mugging, own printers, etc)
  • You cannot mug or raid without your gang leader.
  • Gangster members must have 2 gang members + leader in order to raid.


  • Citizens are not allowed to raid or steal.
  • Citizens can own a base and items of value such as weapons and printers.
  • Citizens may only base with other citizens.
  • As Citizen, you have the option to RP as whatever you wish as long as you do not imitate other set job roles or try to avoid server rules.

Hobo/Hobo King

  • Only Hobos are permitted to build on sidewalks. You're only allowed melee weapons or weapons salvaged from dumpsters.
  • You're not allowed to own doors or have keypadded doors. You must not have any valuables in hobo structures.
  • You must be with a 'Hobo King' along with a party of 2 or more to be eligible of mugging.
  • You are not exempt from any prop minging rules besides building on sidewalks. This means you cannot place props everywhere or trap people in props or you will be subject to a punishment.
  • If you are throwing a bug bait at players, you are at risk of being killed. You may only build hobo like structures (Shacks, Sidewalk huts)

Hotel Manager

  • You may hire 3 Security Guard’s as a Hotel Manager.
  • You may protect your customers in the Hotel.
  • You may own printers and store them.
  • You may charge in-game money for rooms in the Hotel.
  • Each room inside the Hotel can have their own base protections.


  • Kidnappers may only own a base to keep their kidnapped victims stored in.
  • Kidnappers must wait 15 minutes between each kidnap.
  • Kidnappers can store printers/valuables inside their base.
  • The maximum hold length of a kidnapped victim is 10 minutes.
  • Kidnappers may base with other kidnappers.
  • Throwing ragdolled players through props, entities or the world will not be tolerated. This is considered abuse and punishments will be handed out.


  • Mayor must only use a 1H weapon (One-Handed).
  • Mayor must follow all government protocols.
  • You may NOT base outside of the PD.
  • You must have a valid reason for a lockdown.
  • You cannot create a law that breaks a server rule.
  • Only Police and PMC can protect the Mayor.
  • Mayor grace period is 3 minutes. Grace cancels out once an RP action is made (Eg. Lottery, Warrant, Laws, Wanted).
  • The Mayor's Grace period can be revoked once a RP action is made (Lotteries, Laws, Warrant, Wanted)
  • The Mayor is not invincible and may be killed in the grace period if they pose a threat. (Eg. Shooting at you or preventing you from raiding by trying to kill you).
  • You can't make laws that restrict player movement (No Jaywalking, must walk backwards, no jumping. etc.)
  • You cannot make laws that are too vague or state that you can be exempt from the rules/default laws. Your laws must be appropriate and professional.
  • You can't make laws that require people to have a coloured prop, textscreen, statue, etc outside their base or else it is subject to a police raid however Roleplay based laws (example: cultural enrichment by forcing citizens to create art outside their bases, or pressuring citizens to create sculptures or shrines in your image) are fine.


  • Mercenaries must defend bases from inside meaning you may not act as a bodyguard outside of the base.
  • Mercenaries cannot raid whatsoever.
  • You cannot mug as a Mercenary.
  • You must be hired to be able to defend a base.

Private Military Company (PMC)

  • You are able to be hired by any job to raid or protect a base. (This includes Government Officials, Thieves and more).
  • PMCs are licensed by default and are able to own weapons. This does not exclude them from any weapon laws.
  • PMCs can only mug/raid if under direct order of employer.
  • PMC Contractors must follow the PMC Leaders orders, PMC Contractors are not allowed to work alone.
  • PMCs may base on their own to store illegal weapons and/or valuables.


  • You're only allowed to blow people up with your bomb for an attack. You may not randomly shoot people.
  • Terrorists are exempt from FearRP.
  • Do not intentionally target the mayor with a bomb during their grace period.
  • Terrorist Kills do not count as NLR.


  • Miners are not allowed to raid/mug or commit anything against the laws.
  • You may own a base with valuables.
  • You must follow all building rules provided.

Sewer Rats

  • You may not KOS Sewer Rats if they are in the sewers unless they are holding a weapon.
  • Sewer Rats are allowed to RDM within the sewers, you may not kill other Sewer Rats.
  • Sewer Rats are allowed on the surface, but must follow proper etiquette. They may not RDM on the surface.
  • Sewer Rats are not allowed to base.
  • Sewer Rats are not allowed to kill in the mining area.
  • Sewer Rats may be deemed KOS/AOS on surface by in-game laws. If not stated, they are able to roam the surface with the above rule.
  • Sewer Rats cannot perform illegal activities (raids, mugging, owning printers, etc)
  • Sewer Rats can only create prop bases in the sewers. They may not own any doors.
  • Sewer Rats can only use melee weapons.


  • Chargebacks are a permanent ban.

IRL Trading

  • Trading IRL money for items, services or in-game currency is strictly prohibited and will result in permanent ban. The only place to conduct IRL money transactions for things in-game is our donation store.
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