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Change The Way SWEP Pocket Operates


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What category does this suggestion apply to? (Map, Addons, Discord, Forums, Other):

Related to Pocket SWEP.

 

Details/Information about your suggestion:

Currently, pockets hold items indefinitely. Firstly this is unrealistic, but more importantly, it is removing RP interactions. By allowing this to continue, it removes the need for Gun Dealers and BMDs, as people can pocket large amounts of weapons and just drop in spawn each time they die. I suggest altering this feature so that items in pockets are deleted when players leave the server or dropped upon death.

 

The punishment for swapping to a Gun Dealer/BMD and spawning a shipment for yourself/friends then changing back to your previous roles should be severe, to discourage this from occurring.

How do you think this will benefit the server?:

This would make the role of Gun Dealers and BMDs more vital, increasing the amount of RP interactions. Thus, this change should improve the amount and quality of RP interactions, gently stimulate the economy and potentially prevent RDMs/NLR offences.

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-1 You can't just disable pockets, this isn't a SeriousRP where we are forced to be as realistic as possible meaning that a lot of things would change. This is just a pure stupid idea and I think you might be a bit tired, get some sleep.
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-1 You can't just disable pockets, this isn't a SeriousRP where we are forced to be as realistic as possible meaning that a lot of things would change. This is just a pure stupid idea and I think you might be a bit tired, get some sleep.

 

If you read my suggestion, which I doubt you did. The suggestion is to alter the way pockets operate, not remove them. Please have a read of the suggestion and come back 👌

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If you read my suggestion, which I doubt you did. The suggestion is to alter the way pockets operate, not remove them. Please have a read of the suggestion and come back 👌

I read your suggestions, it's just like disabling them. What's the point in pockets if they drop on death? Just have the guns in your inventory at that point.

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-1

if you drop pocket items on death what would be the point of shipments, and if this would get implemented the gun prices would have to change so you dont have to spend 15k+ on shipments on every life

The point would be that, shipments and other items would be treated as valuables, like printers. So you would need to hide them in your bases, rather than run around with them in your pocket all the time.

 

Might be better to just clear pockets on disconnect rather than on death?

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-1

First of all, pocket items dropping on death/disconnection is just basic concept of a Serious RP. Why would you need to alter it if its not creating any disadvantages to the community? No one even complained about it since its just a personal inventory of everyone and it does not make any sense if we're just gonna alter it over "its removing RP interactions" while its not?

 

Second, "The punishment for swapping to a Gun Dealer/BMD and spawning a shipment for yourself/friends then changing back to your previous roles should be severe, to discourage this from occurring." There's already a rule for this and it can be handled and moderated with ease. If people don't read the rules, then it's their fault. We always give utmost respect to encourage everyone to the read rules so the community will be fair. If they don't, then it's their choice.

" Do not self-supply (switching to the class only to supply items for yourself or your friends). "

 

Third, The economy is already that nerfed that even BMD/Gun Dealer shipments are already that expensive. Altering pockets because its making unfair to the BMD/Gun Dealers is complete non-sense.

 

"as people can pocket large amounts of weapons" Where did you think they bought it at first place? How did you even think that it removes the need of BMD/Gun Dealer? WHICH they bought the shipments from them at first place? And when they can still buy it from them at anytime when they ran out of shipment? How did you not think of this?

 

Fourth, not everyone has "whole day" to play GMOD. Altering pockets like your suggestion would be totally unfair to those who have such little time to play GMOD because of work, school or other stuffs that they can't have much time to have fun in the game? Pockets does not give any disadvantages at all, there's nothing serious about it, It's just "personal inventory"

 

If altering the pockets was a "thing" then why did you not think of those people who can't even earn much as those casino owners, those who can grind money with drug jobs, or miner etc. with a lot of free time in their hands?

 

Think of the possibilities, and the risks. We don't want to change something so basic over something so simple that everyone is just normal with it.

Edited by fisckii
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Denied

Fisckii's reasons + the fact that you think it would stimulate the economy is incorrect, if people bought shipments of guns and knew that if they died the shipment they paid possibly 10k+ for would disappear, people would only buy weapon singles. Therefore gun dealer profits would drop and people would be more hesitant to buy weapons. If a player gets RDM'd etc and their shipment is dropped and some take the weapons also causes issues with this. It's too obstructive and doesn't really make sense to implement on a DarkRP server and would cause more frustration than satisfaction.

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